Dec 17, 2010, 09:13 AM // 09:13
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#1
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Krytan Explorer
Join Date: Jun 2007
Location: New Zealand
Guild: Impus Jaenellus (Imp)
Profession: R/Mo
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3 Paragon Heroes - Possibilities?
Hi there,
Having just found out about the new hero we've been gifted with i was wondering if there is likely to be any 3 or 4 paragon team builds turning up. I play / have played my paragon for a while and wonder if there is any mileage in all-para teams or whether I'm just going to get buried in sab / discord / DwG fanboydom (new word? Not sure)
Let me know what you think.
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Dec 17, 2010, 11:05 AM // 11:05
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#2
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Lion's Arch Merchant
Join Date: May 2008
Location: Netherlands
Guild: The Saviors Of [EviL]
Profession: D/
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Personally I think not many people will use the three paragon heroes because there are superior options.
However,
It might give the old racway a reason to see play again.
and 2 para's+hero's can run full paragon teams similar to the all-paragon fow build ( Singers of Woe).
My paragon will be toying around with it, if only because it would be hilarious seeing all the shout quotes flying across the screen.
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Dec 17, 2010, 12:00 PM // 12:00
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#3
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Ascalonian Squire
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If you're looking for some builds you could run with your para horoes, look up doa paraway on youtube. A german guild has made para only team builds for just about any elite area.
They have some verry creative ideas for para builds.
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Dec 17, 2010, 02:07 PM // 14:07
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#4
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Paras have plenty of defense options and you can pass hardmode with crazy builds using them. The main downside is their offense and thus can be slow.
As for racway, really need 7 heroes so you don't have to pick dropping the orders spammer.
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Dec 17, 2010, 02:48 PM // 14:48
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#5
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Basically gives you a Manlygon instead of Morgahn. If Motivation was buffed heavily, a third Paragon might be beneficial. As is, you can fit all or most of the useful Paragon skills on two folks, and they're not necessary for party survival at that.
Still, Paras are pretty neat and versatile, so 3 Para teams might show up, especially when 7 heroes comes out. I'd say the best use of 3 Paras would be a Command buffer, a Motivation cleaner, and a defensive buffer with Echoes like Bladeturn and Mending Refrain and good ole' Stand Your Ground kind of buffs.
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Dec 17, 2010, 03:21 PM // 15:21
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#6
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Ascalonian Squire
Join Date: Jun 2009
Location: dirty ballsack
Guild: [emd]
Profession: W/
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make one a searing flames spammer
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Dec 17, 2010, 03:39 PM // 15:39
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#7
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Bodock
make one a searing flames spammer
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I don't know if this is a serious suggestion or not, but Para shouldn't be spamming Searing Flames .
However, on the defensive buffer, you can toss in They're On Fire with reasonably good effect if you have a SF Ele in the party. Thing is SF is very underwhelming in HM, and in NM you don't need the extra defense from TOF. Perhaps a hybridized SF Ele with Rit buffs or even just carrying TOF itself would work though.
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Dec 17, 2010, 04:19 PM // 16:19
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#8
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Ascalonian Squire
Join Date: Jun 2009
Location: dirty ballsack
Guild: [emd]
Profession: W/
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they can get nrg from spamming adr shouts, then use SF to burnz up stuff, the use tof and junk
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Dec 17, 2010, 04:32 PM // 16:32
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#9
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Furnace Stoker
Join Date: May 2006
Profession: R/
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The best part of SF is that it's a single high-damage AoE spell that you can spam like crazy. If you're spamming it, you're not attacking, which means you're not getting adrenaline to spam shouts and get back energy, plus a para hero can't benefit from runes and has half the energy regen of an ele....in short, there's no good reason to use SF as a para, when you could do it much better with an ele hero.
Me, I just like stacking echos and refrains like crazy. The heroes do a better job of keeping them up on everyone than a player could.
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Dec 17, 2010, 07:49 PM // 19:49
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#10
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Actually, there was an old paragon SF build that was posted on here awhile back. I don't remember the exact skills it used for energy management, but I know that it was able to spam SF just as often as an ele would be able to. There are plenty of options for energy management, so I definitely think this would be a fun possibility. Iv got to find that builds... cause Iv been meaning to try it out.
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Dec 17, 2010, 08:38 PM // 20:38
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#11
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Ascalonian Squire
Join Date: Aug 2010
Profession: D/
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Quote:
Originally Posted by Lanier
Actually, there was an old paragon SF build that was posted on here awhile back. I don't remember the exact skills it used for energy management, but I know that it was able to spam SF just as often as an ele would be able to. There are plenty of options for energy management, so I definitely think this would be a fun possibility. Iv got to find that builds... cause Iv been meaning to try it out.
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Is this the build you're thinking of?
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Dec 17, 2010, 08:53 PM // 20:53
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#12
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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First of all, I don't think having 3 paragon heroes will really do you too much good unless you're a paragon yourself, or any melee class that can easily/quickly gain sufficient adreneline for SY.
To me, it seems that paragons seem to work very well together, and having a full team of them can be much more effective than a half team, and the other half being balanced. I'm not sure where I'm going with this..... but basically I think nobody will benefit from having a third paragon hero too much unless they utilize that to make a team of 8 paragons.
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Dec 17, 2010, 09:22 PM // 21:22
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#13
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Pony Slaystation
First of all, I don't think having 3 paragon heroes will really do you too much good unless you're a paragon yourself, or any melee class that can easily/quickly gain sufficient adreneline for SY.
To me, it seems that paragons seem to work very well together, and having a full team of them can be much more effective than a half team, and the other half being balanced. I'm not sure where I'm going with this..... but basically I think nobody will benefit from having a third paragon hero too much unless they utilize that to make a team of 8 paragons.
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uh, half teams of paragons work just fine. Iv done many VQs with Morgahn and Hayda and I look forward to incorporating Thackeray into my team.
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Dec 17, 2010, 11:21 PM // 23:21
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#14
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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Quote:
Originally Posted by Lanier
uh, half teams of paragons work just fine. Iv done many VQs with Morgahn and Hayda and I look forward to incorporating Thackeray into my team.
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Read.
I never said they don't work, just that in most cases, teams of full paragons seem to work better than teams with only a few paragons. Shouts and chants that are often used in multi-para teams typically have longer recharge times, and end rather quickly, so having multiple people use them repeatedly can be more effective (such as ballad of restoration). I'm not saying that having 2 or 3 paras in a team is a bad thing, it's just that paras seem (to me) to be one of those gimmicky classes with skills that work better when used often by many players.
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Dec 18, 2010, 12:22 AM // 00:22
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#15
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Pony Slaystation
Read.
I never said they don't work, just that in most cases, teams of full paragons seem to work better than teams with only a few paragons. Shouts and chants that are often used in multi-para teams typically have longer recharge times, and end rather quickly, so having multiple people use them repeatedly can be more effective (such as ballad of restoration). I'm not saying that having 2 or 3 paras in a team is a bad thing, it's just that paras seem (to me) to be one of those gimmicky classes with skills that work better when used often by many players.
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oops, my bad. Seems I have to work on my reading comprehension.
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Dec 20, 2010, 03:09 AM // 03:09
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#16
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Wilds Pathfinder
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The only place I can use a third Paragon right now is on my Imbagon. The major downside to the Motivation line is the long recharge of skills. But, Two Motivation and a Command Paragon can provide a surprising amount of defensive support with all the shouts beign used. But your giving up alot of damage to do so. My Imba would probably roll through content faster with Necros, Rts, and Mesmers, but having 4 Paragons in a team is too much fun to pass up.
Even with 7 heros I can only justify bringing one Paragon on my other physical damage professions. And most of those skills would be from the Command/Leadership line.
Looking even further down the line, when Paragons get thier own update. If Motivation becomes more effective and damage buffs(similar to Splinter Weapon or Orders) were added, I could see them becoming much more popular. But untill that happens I dont see 3 Para heros becoming meta anytime soon.
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